Going places

Icon

Moral dilemma

Convocation, or commencement, its more widely-known term, is a rite of passage that graduating students pass through upon leaving school. I have long anticipated mine, carefully unfolding the graduation gown, dusting off the dirt that has settled on it for some time, preparing myself for the important ceremony that is 5.30pm today.

Wasted efforts.

I supposed I can blame the colleague who was obviously sick and whom still reported to work, possibly passing the virus to me. But putting myself in his shoes, that’s probably what I would have done too. Who, afterall, without losing a leg or an arm, would want to miss the first few days of his budding career?

The doctor had all but banned me from leaving home. But I still have a choice. Attend the ceremony in my contagious body, or heed her words. A moral dilemma in an once in a lifetime event. It wasn’t easy.

When presented with choices I am bound to feel bad for choosing either, it then became surprisingly clear- go with the heart. This is possibly the most altruistic, ethical, and stupid decision I will ever make, but I know I am right.

I just need to learn to live with it.

Filed under: Life

New chapter

July 20 is here. It heralds the beginning of the next phase of my life: my career. Instead of giving myself undue expectations on what I want to achieve in the next few years, I would rather set some reminders on how to approach this new life challenge, and be happy with what comes along.

Be proud
What I have, or have not done in the past are all what constituted to who I am today. I ought to be proud of all that.

Yet humble
There are so many things which I do not yet know, things I should never proclaim to know. Each day presents a new opportunity to learn, and they are to be cherished. I ought to respect others for who they are, what they represent, and how they view things, however much I may not agree.

Appreciate
I ought to be appreciative of my position as there is always someone out there who wish to be in my shoes, but hasn’t been given the kind of opportunity I had. I also ought to show my appreciation to everyone who has helped, and who will help me in one way or another.

Be myself
It’s important to look high, but it’s more important to do that being myself. Change is good only if they are not for the bad.

Be happy
There is always a bright side to everything. Search for it, represent it, and be committed to it.

Make time
Excercise, reading, writing, gaming, and travelling are my interests. They ought not be lost to the excuse of ‘having no time’.

Giving it all
While at work, I will committ 100% to it. While I am not, there is no way I am going to do anything work.

After such a long break, it may take some time getting used to the new environment. But I am sure I will handle it well.

Filed under: Life

My Reviewing Process

Followers of this blog, not many probably, would be acquainted by now that I love video games.  It has been a hobby I have picked up when I was 5 (maybe?), and couldn’t part since then, not that I would ever remotely think of doing that. Incredulously, gaming spawned another interest of mine in recent years: reviewing them.

There are certain rules that I follow when doing a review. First, I would have to beat the game before I feel I have any right to say anything about them. Since role playing games are almost the only games I play, it may take 20 to even 100s of hours just to reach the ending credits. Second, I would try my best to write in impeccable English. This oftens means spending a lot of time in Dictionary.com. And third, I would always write in 3rd persons, which isn’t always easy to do. I don’t know why, it just feels more professional. Fourth, and perhaps the hardest, is in deciding a score. Numbers are meaningful only when compared- I can’t warrant a game a perfect score of 10 if I didn’t significantly enjoy it more than a game I score 8.0.

As a result, each review typically takes me 3-4 hours to write. The most recent one on Persona 3: Fes probably took me 6 to write/rewrite/edit and even at the end I wasn’t 100% pleased. Yeah, it’s serious business for an amateurish hobby.

So with employment in the picture, there is no way I can devote that much time. I have since came up with a second format, a quick fix whenever I feel like writing something and which can be done within an hour or so. It’s actually stolen from the now defunct EGM megazine, with the Good/Bad points and a Quirk listed out from the rest of the review being its main feature.

I don’t see how any of this is of consequences to you non aficionados. I guess I just love explaining things.

Filed under: Games, Life

Star Ocean: Second Evolution Review

Platform: Playstation Portable

Genre: Role Playing

staroSEcover

Good: Well orchestrated anime cutscenes and character voice acting

Bad: They can’t be stopped

Loves barrels: Ashton, a swordsman who carries dragons on his back

Originally published by Tri-Ace as The Second Story for the psone, Second Evolution did the desirable job of remaining almost exactly the same, repackaged in a neater, portable (and possibly more expensive) UMD format. Square Enix is a video game company that holds no barrel in milking its cash cows, and the Star Ocean series escapes no such fate.

But at least it’s a game worth playing. This role playing series, famed for its sorcery/sci-fi settings, exhilarating battle system and wide customisation, is at its best in Second Evolution. It has a great heart and some very endearing characters, something it’s more pretentious predecessors failed in. The excellent anime cutscenes, exclusive to this version, give Second Evolution a more refreshed look.

The game offers a choice for its main character: Claude, a young space explorer; or Rena, a mystical magic user. While the remake suffers from some problems such as overtly long voiced dialogues/battle sequences that can not be stopped, Second Evolution is still one of the better role playing titles for the deprived Playstation Portable system. Fans of this acquired genre, particularly those who did not play the original, may want to check this out. [8.5]

Filed under: Games, Review

Persona 3: Fes Review

Platform: Playstation 2

Genre: Role Playing

persona3fes

School is about juggling studies, friends and fighting monsters

There is a thing to fault Persona 3. What is the game exactly? While it can be loosely acknowledged as a role playing game, equally focal are the dungeon crawling and dating simulation aspects. So eloquently these disparate elements tell the story of a group of high school students’ daily worries, relationships problems, and monster fighting antics it makes us wonder: why hasn’t all these been done before? Persona 3’s refusal to be contained within the modern classifications of video games is what makes it so unique. Packed with some outrageously stylish presentation, stamped and approved with an appropriate dose of Japanese influence, Persona 3 is a gift that fans of video games should relish and enjoy.

Persona 3: Fes puts the festive mood in Persona 3. It arrives with a cheaper price point, some new features, and an additional story segment known as the ‘The Answer’, a 30 hours plus additional game play which explains the aftermath of the main story (known as ‘The Journey’ in this version). If an invitation to experience this excellent game is ever warranted, there couldn’t have been one greater.

3

Players will spend a good number of hours exploring the realms of Tarturus

Players take the role of a mysterious student who was recently transferred to Gekkoukan High School in a region where there is a heightened fear of the Apathy Syndrome, an illness which renders people into lifeless souls. Upon realising he possesses a far superior ability to command the powers of the Persona (an alternate being which lies within the deepest souls of certain people), the main character was quickly enlisted into SEES, a student-run group adamant on finding the truth behind this wide-spread disease. The source of their information is believed to lie in the depths of Tarturus, a mysterious tower that appears during the fine hour of between 12 o’clock and the beginning of each day.

Tarturus is where the dungeon crawling aspect takes place. Battles are trademark Shin Megami Tensei affair, demanding exploitation of enemies’ weaknesses (while protecting the players’). It is a turn based mechanism with a twist. Party members are controlled entirely by A.I, although there are general directions that can be given out. While this reduces the commands to be made and thus make for fast-paced battles, the A.I is at times unreliable. This makes it even more punishing as the already difficult game will be over should the main character dies. With more than 200 floors to explore, it will take some time to fully exhaust the entire dungeon.

1472-550x-medium_481653221_39349a6abd_o

The fast paced AI-controlled turn based battle system may take some time getting used to

The calendar therefore plays an important role in the unique Persona 3 setting. The entire game takes place in one full academic year, where important dates such as exams and the all-important school vacation are carefully highlighted and thoroughly reminded of. Players will be free to make use of the time to their discretion, be it in studying or in boosting their popularity meter (it matters in school!). It has an element of “make your own adventure”, although pockets of story lines are consistently inserted to provide some sense of directed progression.

Summoning the Personas requires a very deliberate action: shooting point blank in the head with a pistol (known as an ‘Evoker’). Any fear of unwanted controversies such a sequence may create is ultimately unfounded, for it is more symbolic than it is realistic. The subtle message here could be that in deriving life’s greatest strengths, death may well be the strongest catalyst, which is an element the story thoroughly explored. The main character has access of up to 12 Personas, many of which can be fused and improved in a secretive area known as the Velvet Room.

ps2-persona3-250308-03

To progress the game, fusing Personas is an essential skill to master

The occult influence is thoroughly reverberated in the entire game. Unlike the other Shin Megami Tensei titles however, Persona 3 relies on its acute sense of humour and cheerful demeanour to assuage the impact of such heavy and dark content. In strengthening the power of the Personas, it is necessarily to create what are known as the Social Links. By talking and spending time with others, relationships can be built. Peculiarly, this would have a direct impact on battles.

The dating simulation element is the final piece of the jigsaw puzzle that ultimately makes Persona 3 ticks. There is a fascinating variation of relationships that can be formed, built and maintained, helped only by the sheer believability of its many endearing characters. Belying the pixelated anime-inspired graphics are characters who players will immediately relate. It could be the class clown whom deep down suffers from an inferior complex, or the confident valedictorian who maintains her strong facets only as a barrier to protect her fragile personality; many of these encounters may just remind the player of someone he or she has once came across in life.

persona-3-fes-ss1

Persona 3 is a story about love, friendship and death

While many games attempt to tell the story of how friendship would triumph difficulties (and ultimately failed to convince), Persona 3 lived by it. The repetitive nature of how the game progresses may pose a problem to some, but those are worthy efforts to unveiling the game’s innate message. On a medium that is widely regarded as the anti-thesis to the personal touch that is readily losing its grips in today’s society, Persona 3 succeeds in telling a moving story of love and friendships, yet remaining exceedingly relevant in its game play. [9.0]

Filed under: Games, Review

15

Of the 4 tennis grand slam titles, I have always found greatest love in Wimbledon. I don’t play the sport, but the combination of a strict all-white dress code and a grass lawn tennis pitch just seems like the perfect, and only way tennis ought to be played.

Championship+Wimbledon+2009+Day+Six+14GSL0EUJBBl

Take a bow!

Andy Roddick was not able to stop the great man from obtaining his record-breaking 15th major on his favourite surface. But he was the better player on that day. Luck, apparently, doesn’t agree.

For a man who knocked out the crowd (Brits, no less) favourite Murray only to be cheered so thoroughly in the match, Andy Roddick has shown that sporting inspirations are always rewarded, though not necessarily in the form of awards and trophies.

Perhaps that’s the real reason why I love the Wimbledon.

Filed under: People, Sports